HAS Hasbro, Inc. logo

HAS Hasbro, Inc.

Consumer Cyclical
$88.10-2.20%ClosedMarket Cap: $12.47B

As of 2026-05-25

Valuation

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P/E (TTM)

PEG

P/B

19.09

P/S

2.59

EV/EBITDA

54.67

DCF Value

$78.49

FCF Yield

8.2%

Div Yield

3.2%

Margins & Returns

Gross Margin

69.8%

Operating Margin

24.0%

Net Margin

-4.6%

ROE

-48.3%

ROA

-3.7%

ROIC

-959.3%

Financials

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PeriodRevenueNet IncomeEPS
Q1 null$1.00B$199.5M$
Q4 null$1.45B$201.6M$
FY null$4.70B$-322.4M$
Q3 null$1.39B$233.2M$

Analyst Ratings

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Consensus

Buy

Target (Consensus)

$109.00

Target (Median)

$110.00

Target Range

$92.00 - $123.00

3 Strong Buy10 Buy3 Hold0 Sell0 Strong Sell
CitigroupBuy
2026-05-22
B of A SecuritiesBuy
2026-05-21
DA DavidsonNeutral
2026-05-21
Wells FargoEqual Weight
2026-05-21
Morgan StanleyOverweight
2026-05-14

Trading Activity

Insider Trades

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KILPIN TIMOTHY J.officer: President, Toy, Lic & Ent
SellTue May 19
GOETTER GINA Mofficer: EVP & CFO
SellTue May 19
Bunge Jason Mofficer: Chief Marketing Officer
SellTue May 19
Bunge Jason Mofficer: Chief Marketing Officer
SellTue May 19
Stoddart Richard Sdirector, other: Chair of the Board
SellThu Apr 02

Company Info

Sector

Consumer Cyclical

Industry

Leisure

Country

US

Exchange

Beta

0.52

Hasbro, Inc., together with its subsidiaries, operates as a play and entertainment company. Its Consumer Products segment engages in the sourcing, marketing, and sale of toy and game products. This segment also promotes its brands through the out-licensing of trademarks, characters, and other brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparels. Its toys and games include action figures, arts and crafts and creative play products, fashion and other dolls, play sets, preschool toys, plush products, sports action blasters and accessories, vehicles and toy-related specialty products, games, and other consumer products; and licensed products, such as apparels, publishing products, home goods and electronics, and toy products. The company's Wizards of the Coast and Digital Gaming segment engages in the promotion of its brands through the development of trading card, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games. Its Entertainment segment engages in the development, acquisition, production, distribution, and sale of world-class entertainment content, including film, scripted and unscripted television, family programming, digital content, and live entertainment. The company sells its products to retailers, distributors, wholesalers, discount stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as ecommerce retailers; and directly to customer through Hasbro PULSE e-commerce website. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.

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